Bug: Wide objects with physics enabled are disabling when the left hand edge goes off screen

Bug: Wide objects with physics enabled are disabling when the left hand edge goes off screen

Just noted when you have a wide object in the object layer, and it is physics enabled (e.g. a long landing pad), that the physics disables (I can see it in hybrid mode) as you run your character along it after the left hand side of the wide objects goes off screen…

Any work arounds for the moment here?  

just found out about “offscreenPhysics”  attribute  :)       This is a good work around.

just found out about “offscreenPhysics”  attribute  :)       This is a good work around.