Hi all,
I created this code some time ago, and it used to work fine:
local particleSnow = physics.newParticleSystem(
{
filename = “Particle_1.png”,
density = 1,
radius = 2,
imageRadius = 4,
maxCount = 2000,
}
)
local Rand = math.random
for i = 1, 500 do
local velX = Rand(-500,500)
local offsetX = Rand(-1080 + (1.5*i) , 1080 - (1.5*i))
local offsetY = Rand(-1920 + (3*i) , 1920 - (3*i))
local Snow =
{
flags = {“viscous”, “tensile”},
x = eX + offsetX,
y = eY + offsetY,
velocityX = velX,
velocityY = -1000 + (i*0.5),
lifetime = 1.5
}
local function snowTimer (event)
particleSnow:createParticle (Snow)
end
timer.performWithDelay(2*i, snowTimer, 1)
end
Since then I have updated my Corona SDK version and am currently running on Daily build: 2019:3473.
I did this in an attempt to resolve a different issue and noticed several improvements including correctly fading embossed text, so don’t really want to downgrade again.
Is it an issue with the Corona build version? Or has something else changed? I’ve re-checked the documentation/guide and can’t see any obvious issue with my code. The png file exists still, I get no errors or other feedback in the Console.
Any help greatly appreciated - thank you.
Nick
[/edit]
p.s.
I’ve turned on physics:setDrawMode(“hybrid”) and can see the particles in this mode, but they are completely invisible otherwise. Do I have to set an alpha for them somewhere now?