I read in another post that this had been fixed, but I just subscribed and downloaded the latest version but still have problems…
I am using TexturePacker to create an external .lua file containing sprite info. I also want to use crop and trim as it drastically cuts down file size. The problem I have is that I’m also using sprite.xScale = -1 to flip my characters to walk the opposite direction…
When I flip them with xscale the data in the .lua file is no longer correct for the sprite and the animation becomes jerky. I’m guessing I need a separate .lua file for the flipped version of the sprite, but can’t work out how to generate it.
Any help much appreciated.
Thanks
Tom
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