Bug with xscale and trimmed sprites

I read in another post that this had been fixed, but I just subscribed and downloaded the latest version but still have problems…

I am using TexturePacker to create an external .lua file containing sprite info. I also want to use crop and trim as it drastically cuts down file size. The problem I have is that I’m also using sprite.xScale = -1 to flip my characters to walk the opposite direction…

When I flip them with xscale the data in the .lua file is no longer correct for the sprite and the animation becomes jerky. I’m guessing I need a separate .lua file for the flipped version of the sprite, but can’t work out how to generate it.

Any help much appreciated.

Thanks

Tom
[import]uid: 55068 topic_id: 11106 reply_id: 311106[/import]

My apologies - I deleted the old Corona folder, reinstalled new version and it works now

Thanks

Tom [import]uid: 55068 topic_id: 11106 reply_id: 40349[/import]

Which build are you using? I’m having issues with trimmed sprites as well. [import]uid: 100558 topic_id: 11106 reply_id: 73322[/import]