Bugs for implementing to cp..

Somebody can explain my problem… ?

wen i run my game project into corona sdk simulator…
its works perfectly . but wen i implement it into my Cellphone

there some bugs & malfunction,

what happen , ? zz :frowning:

Read here about device debugging: http://www.coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

im using only lua and and the simulator is corona…

im not using thirdparty program

What you call 3rd party are android/ios tools (from google and apple) which will tell you what’s going on device. If it crushes on device then you virtualy have no means to check it otherwise, just guess.

– edit
For most of general runtime error you can use runtime’s unhandledError listener to for eg show it in alert, but only this

If you are on windows then check names of lua and png files. Windows do not care about cases but ios and android does

Read here about device debugging: http://www.coronalabs.com/blog/2013/07/09/tutorial-basic-debugging/

im using only lua and and the simulator is corona…

im not using thirdparty program

What you call 3rd party are android/ios tools (from google and apple) which will tell you what’s going on device. If it crushes on device then you virtualy have no means to check it otherwise, just guess.

– edit
For most of general runtime error you can use runtime’s unhandledError listener to for eg show it in alert, but only this

If you are on windows then check names of lua and png files. Windows do not care about cases but ios and android does