I believe that exception can only happen if the GPU does not meet Corona’s minimum OpenGL version requirement (must be at least 2.0). I’ve never heard of this happening to a Corona Simulator built Android app before. So, I’m thinking that your Corona Enterprise built app is missing a setting in its “AndroidManifest.xml” file.
Do you have the following <uses-feature> element within your “AndroidManifest.xml” file’s <manifest> block?
\<manifest ...\> \<!-- Informs the app store that this app requires OpenGL ES 2.0 as a minimum. Required by Corona. --\> \<uses-feature android:glEsVersion="0x00020000"/\> \</manifest\>
The above is needed to prevent Android devices that only support OpenGL ES 1.x from downloading/purchasing your app from the Google Play store.