this is something I have come across when switching from build 971 to 1031.
It was great news to see the current android.permissions changed.
My project only needs access to system.vibrate(), android build settings updated no worries, the vibrate is working correctly.
However now I get a runtime error and a crash on the device when the player loses the third life.
Now there is an error in the console but it doesnt affect the game in any way when built with 971.
Build it with 1030 and the runtime error appears.
Console error is an upValue issue.
I know its a little slack and not good practise to allow things to creep into the code.
What I would like to ask is: what else has changed for this issue to be caught and trigger the crash on the device?
I am sure I read a thread somewhere covering this issue but I am unable to find it.
Thanks [import]uid: 127675 topic_id: 37079 reply_id: 67079[/import]