Build 2076 gotoScene and showOverlay result in random blinking and half overlapping views on (at least) Ipad 3

Android seems okay. Iphone not tested.

I just don’t know how to bug report this, so I’m posting here in case there’s a daily build that fixes this.

It bugs with or without v1 graphics compatibility.

I cannot release the iOS version of our app. Help!

Be happy to send a .app file, if that’s possible. Code is as it was in our online version compiled with a previous Corona SDK. App name: Sun & Moon.

We fixed quite a few things between public build 2076 and public build 2100.  I’d move to 2100 and try again.  If not I think you’re going to have to post come code, look for errors in the console log, some screens shots of what is gonig on.

Rob

Yes, that fixed the blinking, at least for effect=“fade” so far. 

I think it was the “Current public release 2013.2076” in the API documentation that tricked me into thinking I had the latest build.

With the correct new SDK, I had to change to left = -content.displayWidth/2, top=0 for a newPickerWheel (from left=0, top=display.contentHeight/2-114). Just new anchors, I guess?

We fixed quite a few things between public build 2076 and public build 2100.  I’d move to 2100 and try again.  If not I think you’re going to have to post come code, look for errors in the console log, some screens shots of what is gonig on.

Rob

Yes, that fixed the blinking, at least for effect=“fade” so far. 

I think it was the “Current public release 2013.2076” in the API documentation that tricked me into thinking I had the latest build.

With the correct new SDK, I had to change to left = -content.displayWidth/2, top=0 for a newPickerWheel (from left=0, top=display.contentHeight/2-114). Just new anchors, I guess?