Hello , I hope these info are helpful to some of the fellas here.
I finally got my launch images in order and have them working in the XCode 6 iOS Simulator.
XCode 6.0.1 (6A317), iOS 8 Simulator: iPhone 4S/5S/6/6+ , iPad 2 / Retina.
Please see attached screenshots for my build.settings info, file naming, and screenshots of their appearance in the Simulator.
I figured if it shows up fine in the XCode iOS Simulator, then I’m confident it won’t be much of a different than the actual devices…
As far as getting your build to work for XCode 6’s iOS Simulator, I did the following:
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Using Corona SDK, build for “Xcode Simulator”. It will show errors and will not launch the iOS Simulator, but I did ended up with an .app file, good enough to proceed (I received the NSInvalidArgumentException error myself). If Corona didn’t spit out .app file, then this method won’t work…
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Create a new project in Xcode 6, then just build+run it to boot off iOS Simulator
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Go to these directories / path finding instructions (http://forums.coronalabs.com/topic/50523-how-to-test-on-ios6-simulator-in-xcode/)
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Replace your Corona-built .app file into your XCode-built project directory (#2)
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Make sure your Corona-built .app is the same name as the project you named in step #2.
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Reload your Simulator (or switch between hardware is sufficient)
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Launch app! My game appears just fine and the environment reports back 1334x750 , 2208x1242 and I was able to use 2x & 4x (yes iPad Retina) assets.
I hope these will help save some time for folks out there and, thanks to the Corona staff keep on hammering on these iOS8 issues for us devs.
Looking forward for more official answers + updates soon.