Putting retina support into display.newText() is great, but there’s at least one problem with it.
I target my apps to 640x960 and trust Corona to scale gracefully to 320x480 for those few 3Gs handsets out there, and it does. Until now.
display.newEmbossedText (and button labels with emboss=true) produces weird fuzzy and barely legible text in the iPhone simulator when the config.lua is set for 640x960. [import]uid: 44647 topic_id: 23658 reply_id: 323658[/import]