Build 805 make my app not working

Same code in 805 doesn’t work in real devices and xsimulator. It works in Corona simulator
I had to come back to 799. [import]uid: 113117 topic_id: 25994 reply_id: 325994[/import]

Same thong for me. I initially thought it was my app but if you “build for device” the storyboard sample app, it doesn’t work on device. Just displays the bottom tabs. [import]uid: 5905 topic_id: 25994 reply_id: 105256[/import]

I updated to 805 and got black screen when testing on device, works fine on Corona Simulator. I’m using storyboard. [import]uid: 13099 topic_id: 25994 reply_id: 105269[/import]

Glad I came here first before changing code or submitting a bug. Same here - I did a new build for TestFlight and immediately all my iOS beta testers reported a blank, black screen (also using StoryBoard).

Waiting for next build(s) for a fix. [import]uid: 49447 topic_id: 25994 reply_id: 105274[/import]

I have the same issue using the Storyboard API, moved back to earlier 799 build and all is working again.

Builds 805 and 806 are borked, 799 works fine. [import]uid: 26928 topic_id: 25994 reply_id: 105378[/import]

Thanks for the confirmation - saves me from pecking through the builds, since my last update was around 740-something.

Looking forward to a non-borked version with LuaFileSystem support, but more importantly the OpenGL fixes for Android. [import]uid: 49447 topic_id: 25994 reply_id: 105398[/import]

I’ve filed a bug report - logged as case #14131 [import]uid: 26928 topic_id: 25994 reply_id: 105399[/import]

We are looking into it. We’ve tracked it down to a really bad fix for fogbugz #13986. We’ve put the infamous rubber chicken on the desk of the engineer responsible for this :slight_smile: [import]uid: 26 topic_id: 25994 reply_id: 105401[/import]

thanks Walter [import]uid: 26928 topic_id: 25994 reply_id: 105404[/import]

The fix will be in the next daily build (after 2012.806). :slight_smile:

Thanks to all who brought this to our attention. [import]uid: 52430 topic_id: 25994 reply_id: 105415[/import]

Still having the same problem with 807 =\ [import]uid: 49447 topic_id: 25994 reply_id: 105483[/import]

@producerism: Based on your report, I built the storyboard sample app for device using 2012.807 and everything worked correctly.

Just to rule it out, could you open the simulator, go to the menu at the top: Corona Simulator > About Corona Simulator , verify that you’re on 2012.807 and build the storyboard sample for device again?

I myself have even accidentally opened the wrong Corona build thinking I was using the latest because of all the daily builds I have lying around. And I’m not saying you are mistaken, but I just want to rule out the possibility first since nobody else has reported issues with 2012.807 and I also tested and could not find any problems. [import]uid: 52430 topic_id: 25994 reply_id: 105575[/import]

understood, appreciated. Once I get home from work I’ll double check and build again just in case. [import]uid: 49447 topic_id: 25994 reply_id: 105578[/import]

I can confirm that I am definitely using build 807, and it’s definitely not working. Perhaps it’s not an issue with StoryBoards, but it’s something. None of the storyboard pages ever load. Is there a program like ALogCat for iOS so I can see the debug output (if there is any)?

[edit] - sorry, should have specified that I’m not going off the storyboard template, I’m having an issue with a custom project, so I will find out which build broke it and create a ticket for that.

[update] - I can verify that it is in fact an issue (with my own project) however it has something to do with the switch made from using periods in the path to storyboard files, to forward-slashes. Up until build 799 I could use periods for folder names. Then in 805, only forward-slashes were allowed. In 807 periods are allowed again.

The problem is that I updated my code for builds 805+, using forward-slashes instead of periods. When I do this, the simulator works fine, but the device never loads the screens. No error in the console, and everything else in main.lua load fine, it just stops when it gets to loading the first storyboard screen.

After changing my code back to using periods instead of forward-slashes, it all works on hardware again for build 807. But if I use forward-slashes, sim works - device doesn’t.

I’ll just keep using periods for now, instead of trying to figure out what’s going on behind the scenes. I’ll leave that up to you guys… [import]uid: 49447 topic_id: 25994 reply_id: 105588[/import]

@producerism: Glad to hear you figured out what the problem is.

About slashes vs. periods, the period in place of a slash when using sub-directories is actually a Lua thing (by design; not a bug). [import]uid: 52430 topic_id: 25994 reply_id: 105655[/import]

We’re going to need a little more information on the black screen issue. Could someone provide a test case, and also specify which devices you’re experiencing the black screen issue on?

Also, is it reproducable by the sample code? If not, please submit a small test case that isolates the issue (the smaller, the better). Please provide an entire project (as sometimes the problem is not due to main.lua, but some other file in the project).

Thanks very much in advance. [import]uid: 52430 topic_id: 25994 reply_id: 109567[/import]

I am using 825 and sometines i see the black screen when i change the scene. The scene is but all is black, noerror in console.

I confirm the black screen. Comfirmed black screen in 827 TOO.

It seems it is happening since 797.

[import]uid: 113117 topic_id: 25994 reply_id: 109503[/import]

THe code has 3000 lines so i can’t send it, a lot of graphics and sounds…there are more people with the same issue. I don see any error in console, all i can say is i play a level, i finish it…all ok, i go to menu…and then when i came back the level is working, because i can hear de sounds and movements, but all is black, nothing appear.
i have tested in 799,825, and 827.
I can’t say more.

The more i can say is, happens when you came back to a played scene
++++++++++++++++++++++++++++
Edited:
Ok i found something perhaps it can help…
The menu.lua was calling the scenes with
storyboard.gotoScene( scene )

“scene” is the name of the var…
If i change to storyboard.gotoScene( scene,“fade”,500 )

It seems it works

More info, the buttons which launch the other levels in menu.lua are created in enterScene…
[import]uid: 113117 topic_id: 25994 reply_id: 109570[/import]

I have the same problem with versions 811 and 827. Blank screen on start.
When I get down to 782 the app works.

The device log I get in XCode is:

\> Jun 4 16:17:21 unknown kernel[0] <debug>: launchd[1352] Builtin profile: container (sandbox)<br>Jun 4 16:17:21 unknown kernel[0] <debug>: launchd[1352] Container: /private/var/mobile/Applications/52ED515C-D8A3-41DA-A330-679A0C8C175B [69] (sandbox)<br>Jun 4 16:17:21 unknown TestImage[1352] <warning>: failed to make complete framebuffer object 8cdd<br><br> [import]uid: 80100 topic_id: 25994 reply_id: 110124[/import]