Build 891 bledModes

first: thanks, I’ve been waiting for this for a long time, my artists keep asking me to do multiply effects and I have to workaround and give inferior results…

I do have one question though. Daily build text says
“Limitation: requires the platform OS to load the image with premultiplied alpha.”

lol I don’t know what that means. Is there any caution we developers must take to make this work? Are there any OS that don’t do that? what does that mean? is it that special PNG format you’re talking about? [import]uid: 79152 topic_id: 30228 reply_id: 330228[/import]

stuff I find on google tells me photoshop auto-saves in premultiplied alpha, but the blendmodes are not working here… [import]uid: 79152 topic_id: 30228 reply_id: 121713[/import]

stuff I find on google tells me photoshop auto-saves in premultiplied alpha, but the blendmodes are not working here… [import]uid: 79152 topic_id: 30228 reply_id: 121713[/import]