Build Error #5?

Whenever I try to build my project, i continually get build error #5. However i do not know what this means, nor have i found it anywhere on this website. Does anyone know what this means?? Thanks in advance. [import]uid: 44873 topic_id: 10296 reply_id: 310296[/import]

I’m getting this error too, and I’ve:

  1. Made sure my android SDK version #2.2 is updated.
  2. Checked to make sure all files have a unique name regardless of extension.
  3. Made sure there are no subdirectories in my project folder.

Disappointed I can’t find a solution for this in the forums, and have not yet received any reply from Ansca.
[import]uid: 7382 topic_id: 10296 reply_id: 48007[/import]

Same problem here.

I think it just means that Ansca broke the build process while getting ready for the new release. I think you will find that there is nothing you can do until they fix it again, which I’m sure they will do pretty quickly as the new release is just a couple of days away.

Meanwhile, just test in the simulator.

Ben [import]uid: 28534 topic_id: 10296 reply_id: 48033[/import]

Thanks Ben. I kind of figured that, I should just let it go, and move on to developing the final product, I’m kind of like a dog with a bone, when I find an error though, and I keep pounding on it thinking I must have done something.
:wink:
Ben
[import]uid: 7382 topic_id: 10296 reply_id: 48036[/import]

When I had this problem, it turned out to be caused by an unrelated lua file in my project folder. Make sure to clear out any unused files! [import]uid: 75744 topic_id: 10296 reply_id: 48209[/import]

make sure that you don’t have any lua files with reserved words - or funny characters

you guys using windows?

the windows console should let you know the problematic files.

c. [import]uid: 24 topic_id: 10296 reply_id: 48211[/import]

Thanks for responding fellas, I got a reply from Ansca today saying it was usually a syntax, error.
I have looked through that folder for snippets of code that aren’t included in the project as I found another post referring to that, over the weekend, and sure enough, in addition to using Tortoise SVN, my old fashioned method of version control was renaming working lua files, and one of those that I wasn’t using kept getting replaced by SVN after I deleted it, and hence throwing the error when I tried to build. DOH!. It doesn’t throw an error when testing in the simulator, but it does get picked up by the build process.
Thanks!
-Ben

[import]uid: 7382 topic_id: 10296 reply_id: 48213[/import]

@Biffo… Good to see it worked out for you.

My problem just went away. No idea why. Busy finishing off the game and it’s going well, although I am seeing some scary heap size errors on Android devices in relation to Audio buffers.

@Carlos… Yes, I am using Windows, but did not see anything useful in the output window. I’ll look for it more closely if it happens again.
Ben [import]uid: 28534 topic_id: 10296 reply_id: 48216[/import]