Hi Rob,
I tried again in the morning (German time) with Version 2015.2571 (2015.2.26), and the problem was still there.
So I used the time to update to OS X 10.10 and when I tried a few hours later (now with Yosemite) the problem was gone.
Because of this I thought it might be OS related, but after reading runewinse’s answer I guess there really was a problem with the server.
But - on the sunny side - I can now build again, so in a few minutes I will have forgotten all about it when I start to code again. :-D
Best,
Andreas
P.S.:
But maybe this helps:
[lua]
settings =
{
orientation =
{
default =“portrait”,
supported =
{
“portrait”,“portraitUpsideDown”
},
},
excludeFiles =
{
all = { “*secret.txt” },
iphone = { “artwork/*”, “Icon-*dpi.png” },
android = { “artwork/**”, “Icon-60*.png”, “Icon-72*.png”, “Icon-76*.png”, “Icon-Small*.png”, “LaunchScreen.nib”, “Icon.png”, “Icon@2x.png”, “HelpVideo.mp4” }
},
iphone =
{
components = {},
plist =
{
UIAppFonts =
{
“mostra_nuova_regular.ttf”,
“PTN57F_0.ttf”,
“Freeze1Jap.ttf”,
},
UIApplicationExitsOnSuspend = false,
FacebookAppID = “xxxxxxxxxxxxxxxxxxx”,
CFBundleURLTypes =
{
{
CFBundleURLSchemes =
{
“xxxxxxxxxxxxxxxxxxxx”,
},
},
},
CFBundleDisplayName = “Freeze!”,
CFBundleLocalizations =
{
“en”,
“de”,
“zh”,
“fr”,
“it”,
“ja”,
“ko”,
“pt”,
“ru”,
“es”,
“th”,
},
UIPrerenderedIcon = true,
CFBundleIconFile = “Icon.png”,
CFBundleIconFiles =
{
“Icon.png” ,
“Icon@2x.png” ,
“Icon-60.png” ,
“Icon-60@2x.png” ,
“Icon-60@3x.png”,
“Icon-72.png” ,
“Icon-72@2x.png” ,
“Icon-76.png” ,
“Icon-76@2x.png” ,
“Icon-Small.png” ,
“Icon-Small@2x.png”,
“Icon-Small@3x.png”,
“Icon-Small-40.png”,
“Icon-Small-40@2x.png”,
“Icon-Small-40@3x.png”,
“Icon-Small-50.png” ,
“Icon-Small-50@2x.png” ,
},
UILaunchStoryboardName = “LaunchScreen”,
},
},
android =
{
largeHeap = true,
usesPermissions =
{
“android.permission.INTERNET”,
“com.android.vending.BILLING”,
},
googlePlayGamesAppId = “xxxxxxxxxxxxxx”,
},
plugins =
{
– key is the name passed to Lua’s ‘require()’
[“CoronaProvider.gameNetwork.google”] =
{
– required
publisherId = “com.coronalabs”,
supportedPlatforms = { android = true },
},
– key is the name passed to Lua’s ‘require()’
[“plugin.google.iap.v3”] =
{
– required
publisherId = “com.coronalabs”,
supportedPlatforms = { android = true },
},
– key is the name passed to Lua’s ‘require()’
[“plugin.amazon.iap”] =
{
– required
publisherId = “com.amazon”,
supportedPlatforms = { [“android-kindle”] = true },
},
– key is the name passed to Lua’s ‘require()’
[“plugin.gamecircle”] =
{
– required
publisherId = “COM_INNOVATIVELEISURE”,
supportedPlatforms = { [“android-kindle”] = true },
},
– GameCenter moved to plugin for iOS with daily build 2455
[“CoronaProvider.gameNetwork.apple”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone=true, [“iphone-sim”]=true },
},
},
}[/lua]