This is a behavior that has been happening for a long time, and I don’t understand why. Every time I try to compile a project for win32, Solar2D shows the message Failed to compile plugin Lua scripts, and the console displays:
ERROR: Could not complete build because there were compile errors in Lua file: C:\Users\Acer\AppData\Local\Temp\Corona Labs\Win32 Build a26848\obj…\Plugins\PaxHeader\plugin_reviewPopUp.lua
Then, when I comment out the configuration lines for the plugin.reviewPopUp
in build.settings
, the project compiles without any problem. This happens even though I’ve set it to only load the plugin for iOS.
Could you take a look at this, @Scott_Harrison ?
My configuration on build.settings:
["plugin.reviewPopUp"] = {
publisherId = "tech.scotth",
marketplaceId = "myMarketplaceId",
supportedPlatforms = { iphone=true, ["iphone-sim"] = true }
},