This is a behavior that has been happening for a long time, and I don’t understand why. Every time I try to compile a project for win32, Solar2D shows the message Failed to compile plugin Lua scripts, and the console displays:
ERROR: Could not complete build because there were compile errors in Lua file: C:\Users\Acer\AppData\Local\Temp\Corona Labs\Win32 Build a26848\obj…\Plugins\PaxHeader\plugin_reviewPopUp.lua
Then, when I comment out the configuration lines for the plugin.reviewPopUp in build.settings, the project compiles without any problem. This happens even though I’ve set it to only load the plugin for iOS.
Could you take a look at this, @Scott_Harrison ?
My configuration on build.settings:
["plugin.reviewPopUp"] = {
publisherId = "tech.scotth",
marketplaceId = "myMarketplaceId",
supportedPlatforms = { iphone=true, ["iphone-sim"] = true }
},