Build error - unable to get plugin

Hello!

When building for a iOS device, I get a pop up that says Build Faield - A device build error occurred on the server. Below is what the error spit out in the console.

My first guess is my permissions. My subscription for enterprise has expired and I’ve been knocked down to the free tier. Or, it’s something else. Can someone like Rob Miracle help me on this? Much appreciated!

BuildID: 563f4560ee970
Error: Get plugin failed.
Publisher: com.coronalabs
Plugin: CoronaProvider.gameNetwork.google
Nov 08 07:51:46.287: ERROR: An error occurred during build. The server returned the following message:

A device build error occurred on the server.

BuildID: 563f4560ee970
Error: Get plugin failed.
Publisher: com.coronalabs
Plugin: CoronaProvider.gameNetwork.google

Nov 08 07:51:46.294: iOS build failed (5)
 

Which release (2015.???) of Corona.  Rob or anyone helping will need to know that to help.

Also, you mention enterprise.  Are you doing an enterprise build or a build using the simulator.  I think it’s the latter, but just clarifying.

One last thing, please post the plugins section your build.settings file.  

I’m pretty sure if you have this:

plugins = { ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs" -- Fails to build for iOS }, }, 

and not this:

plugins = { ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs", supportedPlatforms = { android=true }, -- Builds for iOS }, },

, and then you build for iOS, you will get that error.

I’ll leave any further answers for the Corona Crew.

Great answer Ed. The only other thing I would ask is to see the build.settings file.

Rob

Hey guys!

Sorry about the super late reply here. Here’s some answers:

The build version I’m using is 2015.2748.

I’m building via the Corona Simulator.

I’ve tried doing de-auth and then re-auth to no avail.

The culprit was the error that Ed pointed out and something I’ve ran into before, but have forgotten about. The issue was with ’ , supportedPlatforms = { android=true }, ’

To anyone else that reads this post, the correct settings is the first code block Ed placed. Thank you to you both for the quick help here!

plugins = { ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs" -- Fails to build for iOS }, },

Which release (2015.???) of Corona.  Rob or anyone helping will need to know that to help.

Also, you mention enterprise.  Are you doing an enterprise build or a build using the simulator.  I think it’s the latter, but just clarifying.

One last thing, please post the plugins section your build.settings file.  

I’m pretty sure if you have this:

plugins = { ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs" -- Fails to build for iOS }, }, 

and not this:

plugins = { ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs", supportedPlatforms = { android=true }, -- Builds for iOS }, },

, and then you build for iOS, you will get that error.

I’ll leave any further answers for the Corona Crew.

Great answer Ed. The only other thing I would ask is to see the build.settings file.

Rob

Hey guys!

Sorry about the super late reply here. Here’s some answers:

The build version I’m using is 2015.2748.

I’m building via the Corona Simulator.

I’ve tried doing de-auth and then re-auth to no avail.

The culprit was the error that Ed pointed out and something I’ve ran into before, but have forgotten about. The issue was with ’ , supportedPlatforms = { android=true }, ’

To anyone else that reads this post, the correct settings is the first code block Ed placed. Thank you to you both for the quick help here!

plugins = { ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs" -- Fails to build for iOS }, },