Hello @Rob.
How’s the progress?
We are in the testing of our new soon to be released app and cannot make a build for WIn32 and OSX due to this bug and error message.
Hello @Rob.
How’s the progress?
We are in the testing of our new soon to be released app and cannot make a build for WIn32 and OSX due to this bug and error message.
Hello Everybody
We too are in the pre-release stage of our app and the build for Win and OSx is not working!
Our developer said it is due to this Error message and that the “Corona Team is working on it”.
That was 2 weeks ago…
I did not expect such a thing when we decided against Unity. So please help us!
Best regards
Matt
I am experiencing iOs app build fails when including Appodeal plugin in build.settings
https://forums.coronalabs.com/topic/67424-including-appodeal-causing-unable-to-do-ios-build/
Ivan
We think we have this solved in today’s daily build. Basically macOS 10.12 (Sierra) has a super aggressive caching system so as new plugins and updates happened, we were seeing reports of plugin issues with our Lua plugins (native seemed to be fine).
If you can try daily build 3025 and see if that solves the problem.
Let me know if this solves your issues.
Rob
We will look into this. We had a similar issue yesterday but fixed it. Do you have the full build error with the build ID?
Rob
This does not appear to be an issue on our servers. It’s different than what was happening yesterday.
Can you provide some information regarding your setup?
What version of Corona SDK are you running?
Can you post your build.settings file?
Can you copy/paste the entire build log from the Corona Console window that pops up behind your simulator?
Thanks
Rob
Hi Rob,
I just notice this on the console when running my application. I guess it’s related to the issue.
WARNING: issue found in /Users/andreMarin/Desktop/DR-06/build.settings:
WARNING: unrecognized key: settings.iphone.plist.UIFileSharingEnabled (boolean)
WARNING: deprecated key: settings.iphone.plist.UIAppFonts[] (string)
This is the error on the console when building the app.
Building osx app for prodigiousworks@me.com with 2016.2992
Archive: /Users/andreMarin/Library/Application Support/Corona/Simulator/Plugins/plugin.zip.zip
inflating: /var/folders/38/yqbfm4ks1js4288zgn27c55h0000gn/T/CLtmpzfVh86-plugins/plugin_zip.dylib
Archive: /Users/andreMarin/Library/Application Support/Corona/Simulator/Plugins/plugin.advertisingId.zip
inflating: /var/folders/38/yqbfm4ks1js4288zgn27c55h0000gn/T/CLtmpzfVh86-plugins/plugin_advertisingId.lua
RequestUnzipPlugins: failed to download plugin: {
“clientCatalogKey”:“com.vungle/CoronaProvider.ads.vungle”,
“isSupportedOnThisPlatform”:true,
“pluginName”:“CoronaProvider.ads.vungle”,
“publisherId”:“com.vungle”
}
And here is a link to my build.settings file: https://www.dropbox.com/s/fx2mxmmo84lcjzb/build.settings?dl=0
Okay in that case, if you’re building for macOS, Vungle isn’t available for that. You need to add a supportedPlatforms line:
supportedPlatforms = { iphone=true, android=true }
to the plugin definition.
Rob
Hi Rob,
Thanks a lot! This solved the issue for Vungle. Now I am getting the same error for playfab. Shouldn’t playfab be available for macOS?
I tried to add this
supportedPlatforms = { iphone=true, android=true, osx=true, win32=true }
but it did not make any difference.
PlayFab is a pure lua plugin so it should work everywhere.
Can you copy/paste the entire error and content before it throws the error from your console log?
Hi,
Sure, here is the entire error and content before on the console log.
WARNING: issue found in /Users/andreMarin/Desktop/DR-06/build.settings:
WARNING: unrecognized key: settings.iphone.plist.UIFileSharingEnabled (boolean)
WARNING: deprecated key: settings.iphone.plist.UIAppFonts[] (string)
Copyright © 2009-2016 C o r o n a L a b s I n c .
Version: 3.0.0
Build: 2016.2992
Loading project from: ~/Desktop/DR-06
Project sandbox folder: ~/Library/Application Support/Corona Simulator/DR-06-AB68BCDB3A199FA990922CA9C4A127B3
Platform: GenericAndroidDevice / x86_64 / 10.12.1 / AMD Radeon R9 M290X OpenGL Engine / 2.1 ATI-1.46.22 / 2016.2992 / de-DE | DE | de_DE | de
1.75 SCALE
File found: data01.json
WARNING: the file (assets/images/player/world/body/2_1.png) could not be found at case-sensitive path (/Users/andreMarin/Desktop/DR-06/assets/images/player/world/body/2_1.png)
WARNING: found filename with different case: /Users/andreMarin/Desktop/DR-06/assets/images/player/world/body/2_1.PNG
World Size X: 31
World Size Y: 26
Levels: 1
Reference Layer: 1
WARNING(detectSpriteLayers): No Sprite Layers Found. Defaulting to all map layers.
Building osx app for andre.m@game-matter.com with 2016.2992
Archive: /Users/andreMarin/Library/Application Support/Corona/Simulator/Plugins/plugin.zip.zip
inflating: /var/folders/38/yqbfm4ks1js4288zgn27c55h0000gn/T/CLtmpicLOEl-plugins/plugin_zip.dylib
Archive: /Users/andreMarin/Library/Application Support/Corona/Simulator/Plugins/plugin.advertisingId.zip
inflating: /var/folders/38/yqbfm4ks1js4288zgn27c55h0000gn/T/CLtmpicLOEl-plugins/plugin_advertisingId.lua
RequestUnzipPlugins: failed to download plugin: {
“clientCatalogKey”:“com.playfab/plugin.playfab.client”,
“isSupportedOnThisPlatform”:true,
“pluginName”:“plugin.playfab.client”,
“publisherId”:"com.playfab"
}
I am also having problems with PlayFab. I am trying to use it for the first time, and I understood that the plugin files should be downloaded automatically. I have added the plugin in build.settings, and “require” seems to be the problem. I can build but when I run the code it gives me this error:
04:24:00.602 ERROR: Runtime error
04:24:00.602 module ‘plugin_playfab_client’ not found:
04:24:00.602 no field package.preload[‘plugin_playfab_client’]
04:24:00.602 no file ‘C:\Users\Juha\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\plugin_playfab_client.lua’
04:24:00.602 no file ‘C:\Users\Juha\Documents\PlayFabTestExample\plugin_playfab_client.lua’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\Resources\plugin_playfab_client.lua’
04:24:00.602 no file ‘.\plugin_playfab_client.lua’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\lua\plugin_playfab_client.lua’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\lua\plugin_playfab_client\init.lua’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\plugin_playfab_client.lua’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\plugin_playfab_client\init.lua’
04:24:00.602 no file ‘C:\Users\Juha\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\plugin_playfab_client.dll’
04:24:00.602 no file ‘.\plugin_playfab_client.dll’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\Resources\plugin_playfab_client.dll’
04:24:00.602 no file ‘.\plugin_playfab_client.dll’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\plugin_playfab_client.dll’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\loadall.dll’
04:24:00.602 no file ‘C:\Users\Juha\AppData\Roaming\Corona Labs\Corona Simulator\Plugins\plugin_playfab_client.dll’
04:24:00.602 no file ‘.\plugin_playfab_client.dll’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\Resources\plugin_playfab_client.dll’
04:24:00.602 no file ‘.\plugin_playfab_client.dll’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\plugin_playfab_client.dll’
04:24:00.602 no file ‘C:\Program Files (x86)\Corona Labs\Corona SDK\loadall.dll’
04:24:00.602 stack traceback:
04:24:00.602 [C]: in function ‘require’
04:24:00.602 ?: in function ‘require’
04:24:00.602 C:\Users\Juha\Documents\PlayFabTestExample\main.lua:10: in main chunk
What platform are you building for?
What version of Corona SDK are you using?
Rob
In my case, I am building for Mac OS and is using the latest version of Corona SDK. Version 2016.2992 (2016.11.10)
The iOS build worlks fine and can be builded withtou a problem.
Actually we identified a problem with macOS builds yesterday and Lua plugins. A fix should be coming in a daily build soon.
But @jjuha.o appears to be on Windows, so macOS builds are not in effect in that case.
Rob
Any possibility this is a related issue
I/Corona ( 4022): WARNING: Could not load 'plugin.notifications.LuaLoader'
Using 2016.2997 on Windows.
Error shows on Android 4.4.4, above is from logcat.
Corona simulator 2016.2992 for Windows. I am building for android. The build does succeed, but when I run the PlayFabTestExample project on Corona simulator I get a Corona runtime error with a message described above. Since I am using the PlayFabTestExample, I believe that the build.settings is correct also. I did try to set it up in my own project but that did not work either.
Seems to me that for some reason the plugin files needed are not downloaded to my computer.
yes @juha.o
the plugin files needed cannot be downloaded to my computer, even for the newest daily build 3022.
all the plugin files required was previously download to ~Library/Application Support/Corona/Simulator/Plugins/. If I remove this “Plugins” folder, the PlayFab plugin cannot be run anymore, with following messages
module 'plugin\_playfab\_client' not found:no field package.preload['plugin\_playfab\_client'] no file '/Users/xxx/Library/Application Support/Corona/Simulator/Plugins/plugin\_playfab\_client.lua' no file '/Users/xxx/Desktop/NJ Projects/MM/plugin\_playfab\_client.lua' no file '/Applications/CoronaSDK/Corona Simulator.app/Contents/Resources/plugin\_playfab\_client.lua' no file '/Users/xxx/Library/Application Support/Corona/Simulator/Plugins/plugin\_playfab\_client.dylib' no file './plugin\_playfab\_client.dylib' no file '/Applications/CoronaSDK/Corona Simulator.app/Contents/Resources/plugin\_playfab\_client.dylib'
The problem is I had not downloaded the plugin files for Mac build before, therefore Mac build cannot be proceeded without the required plugin files.
Can everyone try again and let me know the results.
Thanks
Rob