Build Failed - Unable to download plugin.

Hi,

Unfortunately, nothing changed.
This happened with the last daily build:

​WARNING: issue found in /Users/andreMarin/Desktop/Game-Editor/build.settings: 

WARNING: unrecognized key: settings.iphone.NSAppTransportSecurity.NSAllowsArbitraryLoads (boolean)

Jan. 13 14:02:34.705: 

Copyright © 2009-2017  C o r o n a   L a b s   I n c .

Jan. 13 14:02:34.705: Version: 3.0.0

Jan. 13 14:02:34.705: Build: 2017.3023

Jan. 13 14:02:34.721: Loading project from:   ~/Desktop/Game-Editor

Jan. 13 14:02:34.721: Project sandbox folder: ~/Library/Application Support/Corona Simulator/Game-Editor-FEC05231028CD0C0F68A2A96D0E5D555

Jan. 13 14:02:34.740: Platform: iPhone / x86_64 / 10.12.2 / AMD Radeon R9 M290X OpenGL Engine / 2.1 ATI-1.48.16 / 2017.3023 / de-DE | DE | de_DE | de

Jan. 13 14:02:35.924: version 6.0

Jan. 13 14:02:36.800: Login Success!

Jan. 13 14:02:42.747: Building osx app for nope@not.com with 2017.3023

Jan. 13 14:02:43.045: Using custom build id from app bundle: 00000 (AppSettings.lua)

2017-01-13 14:02:43.045 Corona Simulator[11496:643531] logEvent: key: target

Archive:  /Users/andreMarin/Library/Application Support/Corona/Simulator/Plugins/plugin.zip.zip

  inflating: /var/folders/38/yqbfm4ks1js4288zgn27c55h0000gn/T/CLtmpGDKFks-plugins/plugin_zip.dylib  

Jan. 13 14:02:43.061: RequestUnzipPlugins: failed to download plugin: {

  “clientCatalogKey”:“com.playfab/plugin.playfab.combo”,

  “isSupportedOnThisPlatform”:true,

  “pluginName”:“plugin.playfab.combo”,

  “publisherId”:“com.playfab”

}

2017-01-13 14:02:43.296 Corona Simulator[11496:643531] logEvent: key: target

2017-01-13 14:02:43.296 Corona Simulator[11496:643531] logEvent: key: reason

We need to make sure we are all talking about the same build problems.

If you are building for macOS (OS X), please update to 3022 or later and try again.

Please note when you post these issues:

  1. What version of Corona are  you using?

  2. What platform are you building on (Mac, Windows)

  3. What platform are you building for (iOS, Android, macOS, Windows, etc.)

  4. Copy/Paste the complete error message from the console log window that Corona pops up.

  5. Is it an every time fail or a sporadic fail

Thanks

Rob

  1. 3022

  2. Building on Mac

  3. Bbuilding for macOS

Building osx app for andre.m@game-matter.com with 2017.3022 Using custom build id from app bundle: 00000 (AppSettings.lua) 2017-01-14 18:25:29.611 Corona Simulator[2458:113285] logEvent: key: target Archive: /Users/andreMarin/Library/Application Support/Corona/Simulator/Plugins/plugin.zip.zip inflating: /var/folders/38/yqbfm4ks1js4288zgn27c55h0000gn/T/CLtmpWtJyG0-plugins/plugin\_zip.dylib RequestUnzipPlugins: failed to download plugin: { "clientCatalogKey":"com.playfab/plugin.playfab.combo", "isSupportedOnThisPlatform":true, "pluginName":"plugin.playfab.combo", "publisherId":"com.playfab" } 2017-01-14 18:25:29.884 Corona Simulator[2458:113285] logEvent: key: target 2017-01-14 18:25:29.884 Corona Simulator[2458:113285] logEvent: key: reason
  1. Is it an every time fail.

We are still working on solving the issue with plugins and macOS builds.

Rob

Hello @Rob.

How’s the progress?

We are in the testing of our new soon to be released app and cannot make a build for WIn32 and OSX due to this bug and error message.

Hello Everybody

We too are in the pre-release stage of our app and the build for Win and OSx is not working!

Our developer said it is due to this Error message and that the “Corona Team is working on it”. 

That was 2 weeks ago…

I did not expect such a thing when we decided against Unity. So please help us!

Best regards

Matt

I am experiencing iOs app build fails when including Appodeal plugin in build.settings

https://forums.coronalabs.com/topic/67424-including-appodeal-causing-unable-to-do-ios-build/

Ivan

We think we have this solved in today’s daily build. Basically macOS 10.12 (Sierra) has a super aggressive caching system so as new plugins and updates happened, we were seeing reports of plugin issues with our Lua plugins (native seemed to be fine).

If you can try daily build 3025 and see if that solves the problem.

Let me know if this solves your issues.

Rob

@Rob,

the Mac build was verified working with daily build 3025.