Hi,
Unfortunately, nothing changed.
This happened with the last daily build:
WARNING: issue found in /Users/andreMarin/Desktop/Game-Editor/build.settings:
WARNING: unrecognized key: settings.iphone.NSAppTransportSecurity.NSAllowsArbitraryLoads (boolean)
Jan. 13 14:02:34.705:
Copyright © 2009-2017 C o r o n a L a b s I n c .
Jan. 13 14:02:34.705: Version: 3.0.0
Jan. 13 14:02:34.705: Build: 2017.3023
Jan. 13 14:02:34.721: Loading project from: ~/Desktop/Game-Editor
Jan. 13 14:02:34.721: Project sandbox folder: ~/Library/Application Support/Corona Simulator/Game-Editor-FEC05231028CD0C0F68A2A96D0E5D555
Jan. 13 14:02:34.740: Platform: iPhone / x86_64 / 10.12.2 / AMD Radeon R9 M290X OpenGL Engine / 2.1 ATI-1.48.16 / 2017.3023 / de-DE | DE | de_DE | de
Jan. 13 14:02:35.924: version 6.0
Jan. 13 14:02:36.800: Login Success!
Jan. 13 14:02:42.747: Building osx app for nope@not.com with 2017.3023
Jan. 13 14:02:43.045: Using custom build id from app bundle: 00000 (AppSettings.lua)
2017-01-13 14:02:43.045 Corona Simulator[11496:643531] logEvent: key: target
Archive: /Users/andreMarin/Library/Application Support/Corona/Simulator/Plugins/plugin.zip.zip
inflating: /var/folders/38/yqbfm4ks1js4288zgn27c55h0000gn/T/CLtmpGDKFks-plugins/plugin_zip.dylib
Jan. 13 14:02:43.061: RequestUnzipPlugins: failed to download plugin: {
“clientCatalogKey”:“com.playfab/plugin.playfab.combo”,
“isSupportedOnThisPlatform”:true,
“pluginName”:“plugin.playfab.combo”,
“publisherId”:“com.playfab”
}
2017-01-13 14:02:43.296 Corona Simulator[11496:643531] logEvent: key: target
2017-01-13 14:02:43.296 Corona Simulator[11496:643531] logEvent: key: reason