Build installation question!

Hi All,

Last night I tried to install an game.ipa file wireless in my iphone and it does not seem to work at all!

Here is what I did :

  • I followed this to convert .app file to .ipa file :

    Create a folder named Payload. Copy Myapp.app (from products of your project) into the Payload directory. Right click and Compress the Payload directory. Rename the zip file to Myapp.ipa.

  • I then uploaded the .ipa file to https://www.diawi.com

  • This generated a link for me to install in my ios phone

The problem is I can see that the icon is present on my phone but really nothing happens when I tap on the icon. Am I doing something wrong? I do not see the profile section appearing on my ios settings.

With regards,

IndieEnthu

You will need to tether your device to your Mac and use Xcode’s Devices and Simulators link and bring up the device’s console and see what error messages are being generated.

Rob

Why not just use xCode (via USB) to transfer app (the output from the Corona build) to your device?

I was looking for a wireless method if that is possible at all

I find a wireless method much more convenient to test with multiple devices, do not want to plug in multiple devices for test purpose, kind of cumbersome

You should have already done device testing using live builds?

I found it not working with my router, i think one of the needed port was blocked

I just wonder if anyone has used https://www.diawi.com at all for testing?

I think this thread can be closed now. It is pretty easy to do wireless builds :

  • Build your app in corona
  • Locate the app file which is generated after a build
  • Xcode on a mac, connect to device via wireless network (initially you need to connect device via usb at least once to mac with xcode)
  • Release usb wiring
  • Re connect via IP of device
  • Drag the .app file to the device panel shown in Xcode

This will do wireless installation to device :slight_smile:

Hope this helps!

You will need to tether your device to your Mac and use Xcode’s Devices and Simulators link and bring up the device’s console and see what error messages are being generated.

Rob

Why not just use xCode (via USB) to transfer app (the output from the Corona build) to your device?

I was looking for a wireless method if that is possible at all

I find a wireless method much more convenient to test with multiple devices, do not want to plug in multiple devices for test purpose, kind of cumbersome

You should have already done device testing using live builds?

I found it not working with my router, i think one of the needed port was blocked

I just wonder if anyone has used https://www.diawi.com at all for testing?

I think this thread can be closed now. It is pretty easy to do wireless builds :

  • Build your app in corona
  • Locate the app file which is generated after a build
  • Xcode on a mac, connect to device via wireless network (initially you need to connect device via usb at least once to mac with xcode)
  • Release usb wiring
  • Re connect via IP of device
  • Drag the .app file to the device panel shown in Xcode

This will do wireless installation to device :slight_smile:

Hope this helps!