I’m seeing more and more these issues when building my game. Could anyone care to explain why this is happening? [import]uid: 10332 topic_id: 4050 reply_id: 304050[/import]
Im getting that error when trying to build to Android 1.6 with the latest release of the SDK [import]uid: 12014 topic_id: 4050 reply_id: 13359[/import]
Tim,
Thanks for the reply. Yes it is consistent. I can build for Android 2.01, 2.2 but not for 1.6 [import]uid: 12014 topic_id: 4050 reply_id: 13361[/import]
Also if it helps to know, I’m trying to build one of the Sample Code Projects… FrameAnimation1 [import]uid: 12014 topic_id: 4050 reply_id: 13363[/import]
Also if it helps to know, I’m trying to build one of the Sample Code Projects… FrameAnimation1 [import]uid: 12014 topic_id: 4050 reply_id: 13364[/import]
Do you have anything downloading/uploading in the background… sometimes the routers get all messed up and a restart of the router (wireless) is all suffice.
C [import]uid: 24 topic_id: 4050 reply_id: 13948[/import]
Can you explain more about “downloading/uploading in the background… sometimes the routers get all messed up and a restart of the router (wireless) is all suffice.”
It works for 2.0 - 2.2. Just not 1.6 [import]uid: 12014 topic_id: 4050 reply_id: 14021[/import]
This error is due to sometimes the sync packet being lost or the latency is too great for a response. It is very rare but usually happens when there is a network congestion due to a overload on the network (ie: trying to download several large items or uploading huge blobs).
A packet sometimes returns and the router is like huh? and gets stuck. Resetting it works most of the time, or logging off/on back on the computer does the trick as the ip address may change …
c. [import]uid: 24 topic_id: 4050 reply_id: 14025[/import]