Build process failing ... Anyone else experiencing this issue?

Same project which built nicely last night is now failing with the following error. Can someone at CL kindly check the build servers urgently? Thanks

A device build error occurred on the server. 

BuildID: 52fbfded0a772 

Error: Get plugin failed. 

Publisher: com.coronalabs 

Plugin: CoronaProvider.gameNetwork.google

As a follow-up, when I comment out the following in my build.settings the issue goes away so there is something wrong on the build servers with regards to the availability of the Google Play Game Services plugin. 

            [“CoronaProvider.gameNetwork.google”] =

             {

                publisherId = “com.coronalabs”,

             },

We were having problems with our hosting provider and connectivity earlier.  Is this still happening?

Rob

Yes. As of 45 Minutes ago I was getting this build failure. Thanks for looking into it.

Oh I just discovered something. If I have the plugin for GPGS in my build.settings I can still build for Android but when I build for IOS I get this error. I didn’t know that I had to take out all Android related plugins etc from the build.settings file. Can you kindly clarify?

Ah ha!

Yes, that’s a problem.  That’s why you need this:

        ["CoronaProvider.gameNetwork.google"] =         {             publisherId = "com.coronalabs",             supportedPlatforms = { android = true },         },

I’ll check and see if we can get the docs updated to include the supportedPlatforms line for plugins that only work on one platform.

Rob

Super. Thanks much for the clarification. Most appreciated. 

As a follow-up, when I comment out the following in my build.settings the issue goes away so there is something wrong on the build servers with regards to the availability of the Google Play Game Services plugin. 

            [“CoronaProvider.gameNetwork.google”] =

             {

                publisherId = “com.coronalabs”,

             },

We were having problems with our hosting provider and connectivity earlier.  Is this still happening?

Rob

Yes. As of 45 Minutes ago I was getting this build failure. Thanks for looking into it.

Oh I just discovered something. If I have the plugin for GPGS in my build.settings I can still build for Android but when I build for IOS I get this error. I didn’t know that I had to take out all Android related plugins etc from the build.settings file. Can you kindly clarify?

Ah ha!

Yes, that’s a problem.  That’s why you need this:

        ["CoronaProvider.gameNetwork.google"] =         {             publisherId = "com.coronalabs",             supportedPlatforms = { android = true },         },

I’ll check and see if we can get the docs updated to include the supportedPlatforms line for plugins that only work on one platform.

Rob

Super. Thanks much for the clarification. Most appreciated.