Build Server Down

I’ve had this problem once before and it seemed to correct itself after a couple of days as seen here in this post:

https://forums.coronalabs.com/topic/64967-build-server-down/

But I ran into this problem again this evening.  When trying to build, I keep getting this:

====================================================

"[Build Error #11]

Could not query HTTP content length status

Communications error:  

Could not query HTTP content length status

If you are not connecting to the internet directly (for example, you connect via a proxy server) you might want to try a direct connection to see if that solves the problem.

More information may be available in the Simulator console"

====================================================

Funny thing is, I can build ‘Hello World’ just fine, but not my primary app that I’ve built on the same computer and network almost every day for the past few weeks.

Here is the console output (I x’d out a few things):

====================================================

21:40:52.775  WebServices: Call corona.build.6 failed in 1486611652 seconds: Could not query HTTP content length status

21:40:52.827       params:  {

21:40:52.827      “hash” = “67579fe16ba4cebdb87b02c8539bb27d791e28099a6cffdf29d07218a84f59f6”

21:40:52.827      “domain_name” = “developer.anscamobile.com

21:40:52.827      “domain_time_stamp” = “1486611540”

21:40:52.827      “nonce” = “CLCQzwgQHD”

21:40:52.827      “sessid” = “c1b0ee6deb5a96921e1b25a8253e1688”

21:40:52.827      “deviceId” = “a4f4a58dbd9142a7582553ce8293c8a8”

21:40:52.827      “timestamp” = “57688380”

21:40:52.827      “appname” = “xxxxxxxxxxxxxx”

21:40:52.827      “file” = <31457200 bytes of data elided>

21:40:52.827      “device” = 0

21:40:52.827      “platform” = 1

21:40:52.827      “version” = 123300

21:40:52.827      “appPackage” = “com.xxxx.xxxxxxxxxxxx.xxxxxxxxx”

21:40:52.827      “customBuildId” = “(null)”

21:40:52.827      “productId” = “basic”

21:40:52.827      “clientPlatform” = “Win”

21:40:52.827      “certType” = “developer”

21:40:52.827      “appVersion” = “1.0”

21:40:52.827      “launchPad” = 0

21:40:52.827      “json” = “{“isLaunchPadActive”:false,“targetCertType”:“developer”,“targetPlatformVersion”:123300,“targetDevice”:0,“dailyBuildRevision”:2906,“clientPlatform”:“Win”,“targetAppStore”:“google”,“targetPlatform”:1,“clientDeviceId”:“a4f4a58dbd9142a7582553ce8293c8a8”,“plugins”:{“plugin.facebook.v4”:{“publisherId”:“com.coronalabs”},“plugin.zip”:{“supportedPlatforms”:{“android”:true,“iphone”:true,“win32”:true,“osx”:true},“publisherId”:“com.coronalabs”},“plugin.openssl”:{“publisherId”:“com.coronalabs”},“plugin.GameThrivePushNotifications”:{“publisherId”:“com.gamethrive”}},“dailyBuildYear”:2016,“clientProductId”:“basic”,“appName”:“xxxxxxxx”}”

21:40:52.827  }

21:40:52.989  Android build failed (11)

====================================================

Any help would be greatly appreciated.

Almost forgot, I’m using Corona build 2016.2906 (2016.6.21) on Windows 10.

Are you using any plugins?

I’m using gamethrive, facebook, and zip.

Is this still a problem? If so can you post the full log of the build?  

Rob

It was this AM… I’ll check again this evening.

Yes, this is still a problem.  Here is the log:

=================================================================

16:08:50.163  

16:08:50.163  Windows simulator build date: Jun 21 2016 @ 17:14:06

16:08:50.163  

16:08:56.837  

16:08:56.837  Copyright © 2009-2016  C o r o n a   L a b s   I n c .

16:08:56.837   Version: 3.0.0

16:08:56.837   Build: 2016.2906

16:08:56.837  Platform: SM-G900S / x64 / 10.0 / AMD Radeon HD 8650G / 4.5.13397 Compatibility Profile Context 15.200.1055.0 / 2016.2906 / en_US | US | en_US | en

16:08:56.837  Loading project from:   C:\Users\Kevin\Desktop\Zantics Racing

16:08:56.837  Project sandbox folder: C:\Users\Kevin\AppData\Local\Corona Labs\Corona Simulator\Sandbox\zantics racing-09536B3F82170E49AB5286FF2C340FDE\Documents

16:08:57.773  PluginSync: plugin com.coronalabs/plugin.zip needs to be updated for platform win32-sim to build number: 2584

16:08:57.773  PluginSync: downloading plugin: http://plugins.coronasphere.com/com.coronalabs/plugin.zip/2013.2584/win32-sim/plugin.zip.zip

16:08:57.796  PluginSync: plugin com.coronalabs/plugin.openssl needs to be updated for platform win32-sim to build number: 2883

16:08:57.796  PluginSync: downloading plugin: http://plugins.coronasphere.com/com.coronalabs/plugin.openssl/2016.2883/win32-sim/plugin.openssl.zip

16:09:02.226  _W: 640

16:09:02.226  _H: 360

16:09:02.323  Called GameThrive.ClearAllNotifications

16:09:02.323  Starting Corona GameThrive SDK v1.8.0

16:09:02.323  WARNING: GameThrive does not run in the simulator, however you will see messages here when GameThrive methods are called for debuging.

16:09:02.323  NOTE: On a Android device watch the logcat or the Xcode log on iOS for messages to debug issues.

16:09:02.323  Called GameThrive.Init(95d6bb14-5b91-11e4-9e03-f77433075141, 767722208759, callback)

16:09:02.323  Called GameThrive.IdsAvailableCallback()

16:09:02.323  Internet is available in main.lua - Going to auto-login into coronium

16:09:03.795  Number of users in this database is… 0

16:09:03.925  User did NOT play offline

16:09:04.606  userid2 df09e6fe71

16:09:04.861  no messages in mod_login

16:09:04.861  Rank is … 1

16:09:05.066  dbPushSpecial email is test@email.com

16:09:05.212  Going to menu…

16:09:05.323  globals.rank in menu is … 1

16:09:05.323  email at the top of menu is… test@email.com

16:09:05.323  globals.localPlay = False

16:09:06.220  Amount of challenges: 18

16:09:06.220  number of challenges = 18

16:09:06.220  number of friend requests = 0

16:12:25.357  WebServices: Call corona.build.6 failed in 1486678345 seconds: Could not query HTTP content length status

16:12:25.421       params:  {

16:12:25.421      “hash” = “6ca7385aea46516e4ed609f3a148b89a42475110b71f810ed38873edc36b2784”

16:12:25.421      “domain_name” = “developer.anscamobile.com

16:12:25.421      “domain_time_stamp” = “1486678222”

16:12:25.421      “nonce” = “KWIXBEFcwc”

16:12:25.421      “sessid” = “0b12e52670af639807b7c9555602a93c”

16:12:25.421      “deviceId” = “a4f4a58dbd9142a7582553ce8293c8a8”

16:12:25.421      “timestamp” = “57688380”

16:12:25.421      “appname” = “Zantics Racing”

16:12:25.421      “file” = <31456916 bytes of data elided>

16:12:25.421      “device” = 0

16:12:25.421      “platform” = 1

16:12:25.421      “version” = 123300

16:12:25.421      “appPackage” = “com.gmail.kthompson200.Zantics_Racing”

16:12:25.421      “customBuildId” = “(null)”

16:12:25.421      “productId” = “basic”

16:12:25.421      “clientPlatform” = “Win”

16:12:25.421      “certType” = “developer”

16:12:25.421      “appVersion” = “1.0”

16:12:25.421      “launchPad” = 0

16:12:25.421      “json” = “{“isLaunchPadActive”:false,“targetCertType”:“developer”,“targetPlatformVersion”:123300,“targetDevice”:0,“dailyBuildRevision”:2906,“clientPlatform”:“Win”,“targetAppStore”:“google”,“targetPlatform”:1,“clientDeviceId”:“a4f4a58dbd9142a7582553ce8293c8a8”,“plugins”:{“plugin.zip”:{“supportedPlatforms”:{“android”:true,“iphone”:true,“win32”:true,“osx”:true},“publisherId”:“com.coronalabs”},“plugin.openssl”:{“publisherId”:“com.coronalabs”},“plugin.GameThrivePushNotifications”:{“publisherId”:“com.gamethrive”}},“dailyBuildYear”:2016,“clientProductId”:“basic”,“appName”:“Zantics Racing”}”

16:12:25.421  }

16:12:25.689  Android build failed (11)

=================================================================

I just build the game Thrive sample app with 2096 on a Windows 10 machine without issue. We noticed that you have a sizable amount of Lua code being uploaded (31mb range). Is your app that large?

You could also install a recent daily build. We’ve improved the logging around network errors and it might give us more information. The current daily build is 3032 or 3033.

Rob

There is a ton of code… been developing for almost 2.5 years now. Is that potentially a problem? I know not much changed between successfully building and it failing to build.

I’ll update and try again and post the log if it fails again.

@kthompson200

In 2015 GameThrive rebranded themselves to OneSignal, and their plugin is also called plugin.onesignal and can be found here:

https://documentation.onesignal.com/docs/corona-sdk-setup

Okay… I did some testing and think I found the issue.  One of the .lua files is quite large (around 3.5 MB).  If I removed some text from that file to reduce the file size to around 3.4 MB, then it would build.  Add the text back in, it would fail again.  Is there a file size limitation for the .lua files?

Thanks for the heads up ingemar.  Updating the Gamethrive… er… OneSignal code in my app is on my list of things to do prior to being ready for beta.  It doesn’t seem to be the cause of this issue at this time though.  Thanks Again.

That’s fine :slight_smile:  

I just wanted to make you aware of the fact as the GameThrive plugin isn’t being maintained anymore.

Also, please note if you’re building for Android you may run into dependency library issues when running the app on a device. If you use other plugins that are dependent on Google Play Services the old GameThrive plugin might not be compatible with those plugins.

Only the OneSignal plugin uses our Android Dependency System which eliminates this issue.

3.5 mb seems quite big for a lua file. Do you have a way to split that file up? I don’t know that we have a per file limit, but I also don’t know that we normally see Lua files that size.

What kind of bandwidth do you have. It was referring to a timeout in the logs.

Rob

I have the max BW package that Cox offers… it’s like 20 or so Mb/s up and 150 Mb/s down.  Not thinking it’s a bandwidth issue unless my router is acting up (always a possibility).  

If it’s needed, I can definitely split that file up.  I’ll pay close attention to that moving forward.  

I really appreciate your help with this Rob.  

There’s still a lot of tidying up to do, but I’m looking forward to getting this thing out there and see how people like my very first game.

The next time you build and can create a failure can you post  your entire console log?

Thanks

Rob

Will do

Almost forgot, I’m using Corona build 2016.2906 (2016.6.21) on Windows 10.

Are you using any plugins?