Are there any new default and icon sizes and build.setting changes which have to be included for iPhoneX?
There are quite a few changes required for iOS 11 and there are additional requirements for the iPhone X.
For iOS 11, you have to use Storyboard based launch images. The static images method will no longer work.
Icons also require you to an Images.xcassets file. This is all in our documentation and there are multiple forum posts around it as well.
Then the iPhone X has special needs because of the sensor housing/inset and the rounded corners. We have added API’s that let you get a “safe zone” inset that you should use as a standard across all devices and make sure your interactive content is inside the safe zone while your backgrounds extend to fill the entire screen.
Rob
There are quite a few changes required for iOS 11 and there are additional requirements for the iPhone X.
For iOS 11, you have to use Storyboard based launch images. The static images method will no longer work.
Icons also require you to an Images.xcassets file. This is all in our documentation and there are multiple forum posts around it as well.
Then the iPhone X has special needs because of the sensor housing/inset and the rounded corners. We have added API’s that let you get a “safe zone” inset that you should use as a standard across all devices and make sure your interactive content is inside the safe zone while your backgrounds extend to fill the entire screen.
Rob