Which worked fine although now I’m worried that on the iPhone 4 the icon will look crunchy and not as crisp. Any suggestions on using CFBundleIconFiles instead of simply CFBundleIconFile?
I skipped CFBundleIconFile altogether. I just included the icon files in different sizes with the corresponding names.
They worked fine, on iphone 4 and ipad. I believe what I did is the “old” way of doing it.
Edit: When I say the worked fine I mean the 114x114 icon loaded for iphone4 and the 72x72 loaded for iPAd (I put some text on the icon to be able to tell as a test).
Edit2: The correct names for this approach are:
Icon.png
Icon@2x.png
Icon-72.png
(I think, going from memory here). I also included all the other icons (like 29x29 and the like) [import]uid: 10835 topic_id: 4511 reply_id: 14273[/import]
I found that when building for iphone only, if you include the “@2x” files within CFBundleIconFiles, then the icon doesn’t show up in iTunes (during testing).
I think the @2x files get picked up automatically, so including them in the list may be redundant. Perhaps even breaking things because, if you think about it, if you list Icon@2x.png, won’t the system then attempt to load Icon@2x@2x.png ? And since @2x@2x doesn’t exist, the system determines that the listed file is incorrect?
At any rate, I had to remove the references to all the @2x files in order for the icon to render properly in itunes during local testing.
Also, this document talks about ensuring the icons are listed in a particular order. But this may just be a voodoo thing. [import]uid: 616 topic_id: 4511 reply_id: 30254[/import]
Hi,
I try to have my icon appearing in iTunes ( it works on the IPod and IPad ) but it won’t work. I have the icons and the following setting. Is someone spotting something ?
i copy the ItunesArtwork file and add a .png to it, seems to work fine. A corona error maybye? [import]uid: 44010 topic_id: 4511 reply_id: 60683[/import]