Hi Rob / RG,
Thank you guys for your feedback.
I did another build so I can show everything on the simulator console as requested. Surprisingly this time it is much faster than the previous one: 8+ minutes.
Plugins - As these are in their early stages of development, there are no other plugins except the one you will see on the build.settings below.
‘Fairly fast’ connection - I am in the range of 20~30Mbit, max at 50Mbit… physical location in Cebu, Philippines. Yes I know my region is known for slow servers, but I have been playing around with Corona for quite sometime now, even using only a 8Mbit connection at one point and build times were good.
Again, I’m not sure if I did something wrong or missed out something. Taking into consideration that my latest build time was only 8min vs the previous ones 15…20min without doing any changes, I would guess it’s my connection and physical location at play here, what do you guys think?
build.settings:
-- Supported values for orientation: -- portrait, portraitUpsideDown, landscapeLeft, landscapeRight settings = { orientation = { default = "portrait", supported = { "portrait", } }, excludeFiles = { -- Include only the necessary icon files on each platform iphone = { "Icon-\*dpi.png", }, android = { "Icon.png", "Icon-Small-\*.png", "Icon\*@2x.png", }, }, -- -- iOS Section -- iphone = { plist = { UIStatusBarHidden = false, UIPrerenderedIcon = true, -- set to false for "shine" overlay --UIApplicationExitsOnSuspend = true, -- uncomment to quit app on suspend CFBundleIconFiles = { "Icon.png", "Icon@2x.png", "Icon-167.png", "Icon-60.png", "Icon-60@2x.png", "Icon-60@3x.png", "Icon-72.png", "Icon-72@2x.png", "Icon-76.png", "Icon-76@2x.png", "Icon-Small.png", "Icon-Small@2x.png", "Icon-Small@3x.png", "Icon-Small-40.png", "Icon-Small-40@2x.png", "Icon-Small-50.png", "Icon-Small-50@2x.png", }, } }, plugins = { ["plugin.google.play.services"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true, android=true } }, }, android = { usesPermissions = { "android.permission.INTERNET", "android.permission.VIBRATE", }, }, }
Console copy-paste:
Windows simulator build date: Mar 31 2017 @ 14:34:46 Copyright (C) 2009-2017 C o r o n a L a b s I n c . Version: 3.0.0 Build: 2017.3068 Platform: GT-I9300 / x64 / 6.1 / GeForce GTX 650 Ti BOOST/PCIe/SSE2 / 4.5.0 NVIDIA 375.95 / 2017.3068 / en\_US | US | en\_US | en Loading project from: C:\Users\Santi\Documents\CoronaProjects\DownRush Project sandbox folder: C:\Users\Santi\AppData\Local\Corona Labs\Corona Simulator\Sandbox\downrush-DAB535410825E2A66532AC95FAB46E61\Documents WARNING: issue found in C:\Users\Santi\Documents\CoronaProjects\DownRush\config.lua: WARNING: unrecognized key: settings.LevelDirectorSettings.imagesSubFolder (string) WARNING: unrecognized key: settings.LevelDirectorSettings.levelsSubFolder (string) WARNING: Accelerometer events are only available on the device. Settings loaded from json file. ERROR: C:\Users\Santi\Documents\CoronaProjects\DownRush\Levels\Menu.lua:65: physics.start() must be called before physics.setGravity() Excluding specified files from build: excluding: Icon.png excluding: Icon-Small-\*.png excluding: Icon\*@2x.png BuildID: 59926ba8ca3af Android build succeeded in 481 seconds
Santi