Hi guys,
Im approaching the idea of a drum machine type concept in a game e.g. perfect audio playback.
My concern is will the audio api instantly and reliably playback sounds, as I have in the past tried a similar thing with flash and the results were terrible?
Even a few ms lag can mess things up, especially if you got multiple layers of sounds.
Any insight would be great as I don’t want to waste my time chasing the dragon as it were. [import]uid: 118379 topic_id: 27158 reply_id: 327158[/import]