Hi everybody,
I am developing a native plugin for Corona, and I am successful providing this plugin for iOS on my own server. I am very happy with that
For that I have this following code in my build.settings file :
plugins = { ["xyz.canardoux.micorazon"] = { publisherId = "xyz.canardoux", supportedPlatforms = { iphone = { url="http://canardoux.space/~larpoux/download/ios/micorazon.tgz" }, ["iphone-sim"] = { url="http://canardoux.space/~larpoux/download/ios/micorazon.tgz" }, android = { url="http://canardoux.space/~larpoux/download/android/micorazon.tgz" }, macos = false, win32 = false, linux = false, }, }, },
Now I would like that my user can also build a macos App, using the great Corona Simulator build feature.
On google I only found information that must put “macos = false” in the build.settings file, and put ourself our xxx.dylib in a correct place. But this does not permit a build from the Corona Simulator nor the Live Reload feature
If possible, I would be glad if the user can use the menu :
File > Build > macOS… and have a correct macOS app built by the Corona Simulator, working with my own plugin.
- Is this possible to have the xxx.dylib stored on my server ?
- What must I put in my build.setting ?
- Do I need to provide a metadata.lua file with my xxx.dylib ? What inside?
Thank you for any help.
/larpoux