Found this reading through the iDevBlogADay feed.
http://kwigbo.com/post/3047988888/building-a-platform-game-with-corona-and-lime [import]uid: 5317 topic_id: 5860 reply_id: 305860[/import]
Found this reading through the iDevBlogADay feed.
http://kwigbo.com/post/3047988888/building-a-platform-game-with-corona-and-lime [import]uid: 5317 topic_id: 5860 reply_id: 305860[/import]
Hehe, Kwigbo has asked me to add the tutorial to the Lime site which I have done I am just waiting for him to give it the once over before I publish it, looks like you beat me to it [import]uid: 5833 topic_id: 5860 reply_id: 20147[/import]
Kwigbo’s tutorials are quite well known in the Cocos2d ‘world’, it’s the sort of thing that could send quite a few new users who are struggling with Obj-C or simply looking for a more productive toolkit your way.
[import]uid: 11672 topic_id: 5860 reply_id: 20150[/import]
That’d be great news! [import]uid: 5833 topic_id: 5860 reply_id: 20155[/import]
Not sure what the issue is, but the map doesn’t load with 2.7…
2.6 works fine…
Reading through the tutorial now, will see if I can figure it out.
-Mike [import]uid: 12267 topic_id: 5860 reply_id: 20901[/import]
If it is just displaying a blank screen then this is probably due to the screen culling. It is enabled by default as I wish to get some performance reports from it.
You will either need to update the map via an enterFrame handler (or equivalent) by calling map:update() (it is by design that you have to update it manually rather than leaving Lime to manage itself) or disable screen culling before you load your map:
[code]
local lime = require(“lime”)
lime.disableScreenCulling()
[/code] [import]uid: 5833 topic_id: 5860 reply_id: 20946[/import]