Building a Platform game with Corona and Lime -- Blog post

Found this reading through the iDevBlogADay feed.

http://kwigbo.com/post/3047988888/building-a-platform-game-with-corona-and-lime [import]uid: 5317 topic_id: 5860 reply_id: 305860[/import]

Hehe, Kwigbo has asked me to add the tutorial to the Lime site which I have done I am just waiting for him to give it the once over before I publish it, looks like you beat me to it :slight_smile: [import]uid: 5833 topic_id: 5860 reply_id: 20147[/import]

Kwigbo’s tutorials are quite well known in the Cocos2d ‘world’, it’s the sort of thing that could send quite a few new users who are struggling with Obj-C or simply looking for a more productive toolkit your way.

[import]uid: 11672 topic_id: 5860 reply_id: 20150[/import]

That’d be great news! [import]uid: 5833 topic_id: 5860 reply_id: 20155[/import]

Not sure what the issue is, but the map doesn’t load with 2.7…

2.6 works fine…

Reading through the tutorial now, will see if I can figure it out.

-Mike [import]uid: 12267 topic_id: 5860 reply_id: 20901[/import]

If it is just displaying a blank screen then this is probably due to the screen culling. It is enabled by default as I wish to get some performance reports from it.

You will either need to update the map via an enterFrame handler (or equivalent) by calling map:update() (it is by design that you have to update it manually rather than leaving Lime to manage itself) or disable screen culling before you load your map:

[code]

local lime = require(“lime”)
lime.disableScreenCulling()

[/code] [import]uid: 5833 topic_id: 5860 reply_id: 20946[/import]