Building for iOS

Admittedly I am not very familiar with using a mac, I do my coding on a windows machine,  I am trying to compile an iOS build of my app. I have successfully created my certificates and provisioning profile, but when I try to build I get this error:

Runtime error ...ktop/Stuck\_scenes.app/.build/libtemplate/Builder.lua:295: \<error\>{"status":32512,"message":"sh: /Volumes/Xcode/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++: No such file or directory"}\</error\> stack traceback: [C]: ? [C]: in function 'assert' ...ktop/Stuck\_scenes.app/.build/libtemplate/Builder.lua:295: in function 'checkError' ...ktop/Stuck\_scenes.app/.build/libtemplate/Builder.lua:318: in function 'build' ?: in function 'buildExe'

I installed the newest version of xcode and the mac is running OS Lion 10.7.

Have I missed some setup step, where you have to configure xcode to work with the Corona simulator?

Thanks,

Gooner87

Hi Gooner87,

Did you follow through the entire iOS Build/Provisioning guide? Apple is very specific about this, and you have to do each step carefully:

http://docs.coronalabs.com/guide/distribution/iOSBuild/index.html

Best regards,

Brent

Hi Gooner87,

Did you follow through the entire iOS Build/Provisioning guide? Apple is very specific about this, and you have to do each step carefully:

http://docs.coronalabs.com/guide/distribution/iOSBuild/index.html

Best regards,

Brent