I (temporarily) have access to an iPhone 3GS, iPad 2, iPhone 4S and New iPad and I’m trying to get my game to build with the correct scaling factors for them all, as I no longer have the option of getting the graphics re-done for the New iPad…
My config.lua is this:
[lua]application =
{
content =
{
width = 320,
height = 480,
scale = “letterbox”,
imageSuffix =
{
["-x2"] = 2,
},
},
}[/lua]
I have images sized for the iPhone 3GS and iPad 2 screen sizes and these work just fine for iPhone 4/4S…
The problem is that I can’t find the “magic” number for getting the build to produce usable image sizes for all four devices. Either the game looks too small on the iPad 2 and iPhone 4S or it’s 4 times too large on the New iPad.
What am I doing wrong? Is it even possible? I thought I’d just have to rebuild and redeploy for it to get scaled correctly on the New iPad???
I really hope someone can help!
Thanks,
Matt. [import]uid: 8271 topic_id: 23842 reply_id: 323842[/import]

