I’ve downloaded the master.zip from this page:
https://docs.coronalabs.com/guide/distribution/launchFile/index.html
I’ve created a trio of images for the 3 launch files and followed the instructions in the guide to the letter.
Of course, I must have missed something because I am definitely not seeing my launch image when I build to device.
I’ve put my launch images in the decompressed project folder as well as my application folder and exported the storyboard package to the root folder of my application folder.
The application is very small, as a test. Here’s the main.lua (the only code file):
local group = display.newGroup() group.x, group.y = display.actualContentWidth/2, display.actualContentHeight/2 display.newCircle( group, 0, 0, display.actualContentWidth/2 ).fill = {1,0,0} display.newRect( group, 0, 0, 50, display.actualContentWidth ) transition.to( group, { time=60000, rotation=6\*360 } )
Here’s the build.settings file:
settings = { orientation = { default = "portrait", supported = { "portrait" } }, iphone = { plist = { CFBundleIconFiles = {}, UILaunchStoryboardName = "LaunchScreen", }, }, }
What could I have missed? Is there a way to check over what I’ve built using XCode to verify the output?
If it helps, I’ve attached a zip of my test application “TestLaunch”.