i have attack button that has “touch” event. The problem is my object always attacking when i touch attack button without delay.
how to perform delay like 1 second everytime after i touch the button??
i have attack button that has “touch” event. The problem is my object always attacking when i touch attack button without delay.
how to perform delay like 1 second everytime after i touch the button??
use
timer.performWithDelay(..)
Show your code.
here my code…
[lua]
function serang:touch( event )
if event.phase=="began"then
local efek = display.newImageRect(“images/efek.png”, 300,150)
physics.addBody( efek, “dynamic”, { friction=0.3, shape=efekShape } )
efek.x = made.x
efek.y= made.y
transition.to (efek, {time=500, alpha=0})
camera:add(efek,3,false)
efek.gravityScale = 0
efek.isSensor = true
efek.type = “efek”
efek.collision=efekCollision
efek:addEventListener(“collision”, efek)
made:setLinearVelocity(200,0)
made:setSequence(“tendang”)
made:play()
else
if event.phase==“ended” then
end
end
end
serang:addEventListener(“touch”, serang)
[/lua]
First put all of your attack code in a function:
function attack() end
And on your phase == began put the timer.performWithDelay.
use
timer.performWithDelay(..)
Show your code.
here my code…
[lua]
function serang:touch( event )
if event.phase=="began"then
local efek = display.newImageRect(“images/efek.png”, 300,150)
physics.addBody( efek, “dynamic”, { friction=0.3, shape=efekShape } )
efek.x = made.x
efek.y= made.y
transition.to (efek, {time=500, alpha=0})
camera:add(efek,3,false)
efek.gravityScale = 0
efek.isSensor = true
efek.type = “efek”
efek.collision=efekCollision
efek:addEventListener(“collision”, efek)
made:setLinearVelocity(200,0)
made:setSequence(“tendang”)
made:play()
else
if event.phase==“ended” then
end
end
end
serang:addEventListener(“touch”, serang)
[/lua]
First put all of your attack code in a function:
function attack() end
And on your phase == began put the timer.performWithDelay.