Kinda looks like doing a removeSelf() on the current stage generates a SIGSEGV on android, but indicates no problem in the simulator (Windows 2016.2830). Possibly belongs in the category of “well, don’t do that”, but I really hate to see something die horribly on device that works fine in the simulator because it stimulates a crisis of faith.
Can someone give an official judgement on whether removeSelf() is supposed to work on the current stage?
I can generate a minimal working example if it’s necessary, but seemed easier to start with defining what the expected behavior is.