Camera Feed As A Texture Distortion, Not Sure What to Do

So I am testing out the camera feed as a texture for the first time.  My goal was to line up a circle camera feed over a circle on a piece of paper.  When I go to line up the circle, the feed shows the circle distorted to an oval shape when directly over.  Is there anything I can do about this?

Thanks!

I’m having the same issue and have researched the forums without any luck. 

Anyone ever figure this out?

Joe

Hi guys,

I’m confused what you mean by “distorted” and “oval”, when this occurs, and why. Can you please post some code, and also the contents of your config.lua file?

Thanks,

Brent

I did figure out the issue on this thanks to some help from Renato.

Your object must maintain a 16:9 ratio in order not to distort.  So I believe I created a square object with the correct ratio and placed a cut out circle object on top of it…  If you apply the texture to a circle, it would distort.

The other issue I was having was that the feed appears to be zoomed in.  I never found a solution for this, but realized the feed is the same as when you use your device for recording video instead of camera.

I’m having the same issue and have researched the forums without any luck. 

Anyone ever figure this out?

Joe

Hi guys,

I’m confused what you mean by “distorted” and “oval”, when this occurs, and why. Can you please post some code, and also the contents of your config.lua file?

Thanks,

Brent

I did figure out the issue on this thanks to some help from Renato.

Your object must maintain a 16:9 ratio in order not to distort.  So I believe I created a square object with the correct ratio and placed a cut out circle object on top of it…  If you apply the texture to a circle, it would distort.

The other issue I was having was that the feed appears to be zoomed in.  I never found a solution for this, but realized the feed is the same as when you use your device for recording video instead of camera.