I’m trying to make a basic platformer game. However, in an EnterFrame event, it checks if the player’s x is above a certain value, and then calls the move function on the levelmap. However, it’s not moving the map right. Here’s a link to my code: http://db.tt/IqClXNp
Also, is it better to make my tiles physical with the HasBody and bodyType = static properties and then not have to worry about physical stuff, or to make objects which require a Body type and bodyType = static? I think in the long run after designing 20 levels having the tiles all physical would be easier, but idk. [import]uid: 8782 topic_id: 4688 reply_id: 304688[/import]