The Android device’s camera will take the image at full resolution, but it will be automatically downscaled when displayed in Corona to fit within the max texture size bounds required by OpenGL, which is typically 2048x2048. This is the same limitation imposed in the iOS version.
Also, make sure to set the CAMERA permission in your build.settings file, or else your app won’t have permission to use the camera. Please see the “media\camera” sample app included with the Corona SDK for an example. It’s build.settings file has already been updated for Android. We’ll update the API documentation when we get closer to releasing the next version of teh Corona SDK. [import]uid: 32256 topic_id: 17671 reply_id: 67660[/import]