Hello, this is my first time posting so bear with me.
I am currently in the process of developing a roguelike, top-down shooter. The rooms are being loaded with the PonyTiled library, the only problem being that my “walls” are static physics object layers and do not translate together with the map. From what I understand, this prohibits the use of a camera system that simply moves the map around the player, creating the illusion of movement. I also read about problems spawning from moving physics objects…
Is there a way to load sections of the map off screen and then simply change where the screen “looks”? As in actually following the player off screen?
Also, are static physics objects a bad idea for walls? Is there a better system I could be using?
Any help would be greatly appreciated.