local cameraFeed = display.newRect(0,0, WIDTH, HEIGHT)
cameraFeed.anchorX = 0
cameraFeed.anchorY = 0
cameraFeed.fill = {type = “camera”}
using camera Feed like this didnt work in the first place, then had to add
display.setDrawMode( “forceRender” )
local cameraFeed = display.newRect(0,0, WIDTH, HEIGHT)
cameraFeed.anchorX = 0
cameraFeed.anchorY = 0
cameraFeed.fill = {type = “camera”}
The camera showed up, but it is rotated. how do i rotate it to show proper oriented camera?