Hey.
I have anout 40 objects which are all static and interact with a dynamic player character.
The static objects are all added to the same group.
I need a boolean to set to true whenever the player is in contact with,(event.phase=began will suffice) any of the objects in the group.
Is there a simple, (lazy) way to get the player character to listen for collisions with any object inside a group, or will I have to manually code 40 or so individual local collisions?
Thanks
Dan [import]uid: 67933 topic_id: 14365 reply_id: 314365[/import]
[import]uid: 52491 topic_id: 14365 reply_id: 53187[/import]