I’ve been working on a very simple game which depends in part on the determinism of the physics engine. Right now, I’m getting anything but. In particular, if I drop a ball from the same location on to the same set of static objects multiple times (i.e., after resetting the coordinates of the dynamic object), I get different results, sometimes dramatically different if the objects are interacting near a corner.
I tried to improve the behavior by using the physics.setTimeStep call, to no avail. There’s a rather old thread on the subject as well, but it didn’t end with anything useful.
http://developer.coronalabs.com/node/15627
Thanks in advance!