Can Chrome Native Client technology be used with Corona/Lua?

My sketchy understanding is that Lua might be able to be called (maybe not now, but soon) by JavaScript (instead of C or C++) via the open source Native Client (NaCl) SDK. So it would be an HTML/CSS/JavaScript/Lua stack - all running within a Chrome browser. Is this possible today, or what are the plans for this?

The advantage would be that in addition to a single version of a Corona/Lua app running on Android, Kindle Fire, NOOK, and iOS, it could also run within a Chrome browser on Windows, Mac, Linux, and Chrome OS.

Here’s what I discovered today re this topic …

Site http://leafo.net/aroma explains:“Aroma is game creation framework that targets Chrome’s Native Client. It lets you create games in the Lua programming language that can be be distributed through the Chrome Web Store.”

Native Client files are distributed as .nexe binaries where are compiled for both 64-bit and 32-bit computers. Aroma comes as a compiled .nexe file that’s ready to use after uploading to your server. All you need to do is upload your game alongside Aroma. … Aroma is early in development but ready for testing.

This sounds promising!

Kudos to leafo, who is apparently the brains behind this initiative.

Are any of you Corona developers aware of this, working on this, or excited about this? Any pitfalls?

Will Corona be supporting this, once it_’s_ more mature?

See http://coronalabs.com/blog/2014/03/07/coronacards-is-cool-heres-something-even-cooler/

Awesome! I’ve marked this as solved, and if I have any follow-ups, I will post them on the link you just gave us, Jedi. Thanks!

Here’s what I discovered today re this topic …

Site http://leafo.net/aroma explains:“Aroma is game creation framework that targets Chrome’s Native Client. It lets you create games in the Lua programming language that can be be distributed through the Chrome Web Store.”

Native Client files are distributed as .nexe binaries where are compiled for both 64-bit and 32-bit computers. Aroma comes as a compiled .nexe file that’s ready to use after uploading to your server. All you need to do is upload your game alongside Aroma. … Aroma is early in development but ready for testing.

This sounds promising!

Kudos to leafo, who is apparently the brains behind this initiative.

Are any of you Corona developers aware of this, working on this, or excited about this? Any pitfalls?

Will Corona be supporting this, once it_’s_ more mature?

See http://coronalabs.com/blog/2014/03/07/coronacards-is-cool-heres-something-even-cooler/

Awesome! I’ve marked this as solved, and if I have any follow-ups, I will post them on the link you just gave us, Jedi. Thanks!