I am about to start development on a game and have played around with Corona and I absolutely love it. I have finally decided on the game idea I am going to move forward with. After watching the WWDC 2014 videos and seeing all of the new features of Sprite Kit combined with SceneKit, I felt that I can absolutely make a game that has 2d characters in 3D space ( with shallow-ish focal length to blur enemies in the background ) The enemies will be paper cut-out characters that need to look like they are flat characters in a 3d space )
The player would be attacking them with a weapon that is sort of FPS style. The game would have to determine whether or not an enemy can be reached by the players weapon (non-projectile). The scene would be pretty static (save for a mild perspective change upon accelerometer tilt).
I am also interested in employing physics to simulate a rope to use like a whip to aim at the items in this 2.5D space. Is this possible with Corona? I want to find a reason to use Corona SDK, but SpriteKit seems to be calling my name.
I would release this as an iOS / Mac OS X game if I made it in SpriteKit and would release it for iOS / Android / (and eventually) Windows Phone if I went with Corona SDK.
I was also toying around with the idea of using Cocos2D-X Lua. Although the documentation on that is almost nonexistent.