hello awesome corona people!!
i was wondering. . . can i make a BOWLING game using CORONA SDK??? im really curious…i need to make one!
hello awesome corona people!!
i was wondering. . . can i make a BOWLING game using CORONA SDK??? im really curious…i need to make one!
we all know bowling games have a 3Dish quality or maybe really 3D…but i was hoping i could trick that and make it look 3D using 2D techniques
3D “effects” may be coming with graphics 2.0; you should be able to skew visuals to create pseudo-3D visuals, which along with scaling would probably give a fair result.
However what I’d say is: rather then just try to emulate the dozens (hundreds?) of 3D bowling games already out there, why not go back to the drawing board and come up with a unique themed bowling game built around the restrictions of Corona?
thanks for replying man. .im a noob so i dont quite understand ‘skewing visuals’ to create pseudo-3D…but maybe i can google it if u dont have time to explain 
unique theme huh, that’d be cool … .but the only thing i cn think that’s close to probability is a “bird’s eye view” bowling theme… which would like “billiards or pool” hahaha.
A real 3D engine is about putting textures on to a map of triangles (or other poly shapes) to create object that height, width and depth. The engine uses all these data points to render a world where you can move about, change angles and it quickly re-calculate the world and draws it for you.
In a 2D world, there is no depth (and well the whole texture mapping thing doesn’t exist either). Without depth, you can’t have depth of field. But with 2.5D and the new graphics engine, that rectanglular image that you have can be skewed into a trapizoid (the top points brought in so that it looks like perspective). Consider this:
+-----------+ +-----+ | | / \ | | / \ +-----------+ +-----------+
By skewing the rectangle, you can create the illusion of perspective. It would be good enough for racing games, moving through mazes, etc.
@Rob Miracle
hey rob thnx so much for replying ;) that’s exactly what im doing now… i made that skewed trapezoid …i was just wondering, now im thinking to draw 3 sprite images to create the illusion of movement…is that right??
we all know bowling games have a 3Dish quality or maybe really 3D…but i was hoping i could trick that and make it look 3D using 2D techniques
3D “effects” may be coming with graphics 2.0; you should be able to skew visuals to create pseudo-3D visuals, which along with scaling would probably give a fair result.
However what I’d say is: rather then just try to emulate the dozens (hundreds?) of 3D bowling games already out there, why not go back to the drawing board and come up with a unique themed bowling game built around the restrictions of Corona?
thanks for replying man. .im a noob so i dont quite understand ‘skewing visuals’ to create pseudo-3D…but maybe i can google it if u dont have time to explain 
unique theme huh, that’d be cool … .but the only thing i cn think that’s close to probability is a “bird’s eye view” bowling theme… which would like “billiards or pool” hahaha.
A real 3D engine is about putting textures on to a map of triangles (or other poly shapes) to create object that height, width and depth. The engine uses all these data points to render a world where you can move about, change angles and it quickly re-calculate the world and draws it for you.
In a 2D world, there is no depth (and well the whole texture mapping thing doesn’t exist either). Without depth, you can’t have depth of field. But with 2.5D and the new graphics engine, that rectanglular image that you have can be skewed into a trapizoid (the top points brought in so that it looks like perspective). Consider this:
+-----------+ +-----+ | | / \ | | / \ +-----------+ +-----------+
By skewing the rectangle, you can create the illusion of perspective. It would be good enough for racing games, moving through mazes, etc.
@Rob Miracle
hey rob thnx so much for replying ;) that’s exactly what im doing now… i made that skewed trapezoid …i was just wondering, now im thinking to draw 3 sprite images to create the illusion of movement…is that right??