Can Corona support other physics lib instead of Box2D?

I would like to know if chipmunk can be used with Corona or some other physics engine. I’m trying to create a simpe RPG top-down view game and I’m getting so much trouble using Box2D, I droped it and try to make if own  physics (AABB method), but it’s running not quite as planned.

Thanks

Since chipmunk appears to be open-source, one would assume you could hammer it into Corona as a library/module.

FWIW I have worked on other RPGs, and using non-physics collision combined with the Jumper pathfinding library (shameless plug of my own site) worked well for those projects. What are you issues you are encountering with your physics implementation?

Since chipmunk appears to be open-source, one would assume you could hammer it into Corona as a library/module.

FWIW I have worked on other RPGs, and using non-physics collision combined with the Jumper pathfinding library (shameless plug of my own site) worked well for those projects. What are you issues you are encountering with your physics implementation?