Can I apply collision filters to Liquid Fun particle systems? I think the answer is “no” but with all the clever minds floating around the forum I wouldn’t be surprised it someone had a decent workaround.
The workaround from this other forum thread wouldn’t really be effective for my app and I could’t find any references to collision filters on the Liquid Fun site.
Basically, I want the liquid fun particle system to behave like Box2D physics objects and apply collision filters to them to control what they are allowed to interact with.