If I’m modularizing my game (composer & object classes etc) is it ok to call “createMTE” in mulitple places. That is:
local mte = require("MTE.mte").createMTE()
For example if I’m create the map within my myOwnMap.lua class, but then back in the composer scene with the game loop, can I do this separately here? (so not actually loading a map twice). Eg for the game loop:
local mte = require("MTE.mte").createMTE() mte.update()