Thanks for your reply, Rob!
I have included what I assume is all of the code for the images, so that maybe you can point me in the right direction to figure out the correct size for my images. I believe the Game Screen dimensions are included…
[lua]-- Placing them images
local Background = display.newRect(FrameXPos1, _H / 2, _W + 50, _H + 60);
Background:setFillColor(0, 140/255, 187/255);
Background.alpha = 0;
local Background2 = display.newRect(FrameXPos1, _H / 2, _W + 50, _H + 60);
Background2:setFillColor(41/255, 165/255, 120/255);
Background2.alpha = 0;
local Background3 = display.newRect(FrameXPos1, _H / 2, _W + 50, _H + 60);
Background3:setFillColor(41/255, 165/255, 64/255);
Background3.alpha = 0;
local Background4 = display.newRect(FrameXPos1, _H / 2, _W + 50, _H + 60);
Background4:setFillColor(200/255, 142/255, 49/255);
Background4.alpha = 0;
local Background5 = display.newRect(FrameXPos1, _H / 2, _W + 50, _H + 60);
Background5:setFillColor(19/255, 13/255, 13/255);
Background5.alpha = 0;
local mpBackground = display.newRect(FrameXPos1, _H * 0.75, _W + 50, _H / 2);
mpBackground:setFillColor(0, 140/255, 187/255);
mpBackground.alpha = 0;
local mpBackground2 = display.newRect(FrameXPos1, _H * 0.75, _W + 50, _H / 2);
mpBackground2:setFillColor(41/255, 165/255, 120/255);
mpBackground2.alpha = 0;
local mpBackground3 = display.newRect(FrameXPos1, _H * 0.75, _W + 50, _H / 2);
mpBackground3:setFillColor(41/255, 165/255, 64/255);
mpBackground3.alpha = 0;
local mpBackground4 = display.newRect(FrameXPos1, _H * 0.75, _W + 50, _H / 2);
mpBackground4:setFillColor(19/255, 13/255, 13/255);
mpBackground4.alpha = 0;
local GameScreen = display.newImage(“images/GameScreen.png”);
GameScreen.x = FrameXPos2;
GameScreen.y = _H / 2;
GameScreen:scale(_H / 1300, _H / 1280);
local MultiplayerScreen = display.newImage(“images/MultiplayerScreen.png”);
MultiplayerScreen.x = FrameXPos0;
MultiplayerScreen.y = _H / 2;
MultiplayerScreen:scale(_H / 1300, _H / 1280);
local MultiOptions = display.newImage(“images/Circle.png”);
MultiOptions.x = FrameXPos0;
MultiOptions.y = _H / 2;
MultiOptions:scale(_H / 1300, _H / 1280);
MultiOptions.alpha = 1;
local MultiOpArrows = display.newImage(“images/MultiOptions2.png”);
MultiOpArrows.x = FrameXPos0;
MultiOpArrows.y = _H * 0.5;
MultiOpArrows:scale(_H / 1300, _H / 1280);
local ScoreMap = display.newImage(“images/Score.png”);
ScoreMap.x = FrameXPos2;
ScoreMap.y = _H * 0.341;
ScoreMap:scale(_H / 1300, _H / 1280 );
ScoreMap.alpha = 0;
local Instructions = display.newImage(“images/Instructions.png”);
Instructions.x = FrameXPos2
Instructions.y = _H * 0.29;
Instructions:scale(_H / 1300, _H / 1280);
Instructions.alpha = 0.3;
local Settings = display.newImage(“images/Settings.png”);
Settings.x = FrameXPos2;
Settings.y = _H / 2;
Settings:scale(_H / 1300, _H / 1280);
Ball_Player = display.newCircle( PlayerX, PlayerY, (25 * ((GameScreen.width * (_H / 1300))) / 600)) --(9 +((7 - PlayerSpeed) * 5 ))
Ball_Player:setFillColor(1, 1, 1, 1);
Ball_Player.alpha = 0;
Ball_Player1 = display.newCircle( PlayerX, PlayerY, (25 * ((GameScreen.width * (_H / 1300))) / 700)) --(9 +((7 - PlayerSpeed) * 5 ))
Ball_Player1:setFillColor(1, 1, 1, 1);
Ball_Player1.alpha = 0;
Ball_Player2 = display.newCircle( Player2X, Player2Y, (25 * ((GameScreen.width * (_H / 1300))) / 700)) --(9 +((7 - PlayerSpeed) * 5 ))
Ball_Player2:setFillColor(1, 1, 1, 1);
Ball_Player2.alpha = 0;
Ball_Enemy1 = display.newCircle( PlayerX, PlayerY, (35 * ((GameScreen.width * (_H / 1300))) / 600));
Ball_Enemy1:setFillColor(0.8, 0.2, 0.2);
Ball_Enemy1.alpha = 0;
Ball_Enemy2 = display.newCircle( PlayerX, PlayerY, (35 * ((GameScreen.width * (_H / 1300))) / 600));
Ball_Enemy2:setFillColor(0.8, 0.2, 0.2);
Ball_Enemy2.alpha = 0;
Ball_Enemy3 = display.newCircle( PlayerX, PlayerY, (35 * ((GameScreen.width * (_H / 1300))) / 600));
Ball_Enemy3:setFillColor(0.8, 0.2, 0.2);
Ball_Enemy3.alpha = 0;
Ball_Enemy4 = display.newCircle( PlayerX, PlayerY, (35 * ((GameScreen.width * (_H / 1300))) / 600));
Ball_Enemy4:setFillColor(0.8, 0.2, 0.2);
Ball_Enemy4.alpha = 0;
Ball_Enemy5 = display.newCircle( PlayerX, PlayerY, (35 * ((GameScreen.width * (_H / 1300))) / 600));
Ball_Enemy5:setFillColor(0.8, 0.2, 0.2);
Ball_Enemy5.alpha = 0;[/lua]