Can I Combining Sprites From Different Image Sheets?

Hi, does anyone know if its possible to combine sprites from different image sheets?  I need to simulate aircraft movement but it’s gonna take several hundred frames to accomplish this and all of this information cannot be put into one sprite sheet.  The maximum image sheet size Xcode will let me produce is 4096X4096.  I am looking to have each frame be about 640X480.  The only other solution I could think of would be to have multiple image sheets where I can combine frames from each sheet but I am not sure if this is possible.  Thanks for the help.

Here’s the Corona documentation for multiple sprite sheets:

http://docs.coronalabs.com/api/library/display/newSprite.html#multiple-image-sheets

Awesome thank you very much! that was exactly what I was looking for!  This brings up another conundrum though, how do I get rid of the previous animations because they are taking up texture memory space?  Thanks!  

You can remove sprite using image sheet but it seems you cannot remove image sheet loaded once because it

has no properties or methods

Hmm, so how would I be able to keep on loading more and more image sheets to play my animations?

I believe texture memory is the tightest resource on mobile devices. It is a constant dance between using enough to make your game/app interesting and using too much and slowing your app down to a crawl.

How many image sheets and of what resolutions do you have? You can have a look at the garbage collecting logic of Corona, but that is mostly handled automatically:

http://docs.coronalabs.com/guide/basics/optimization/index.html

Good luck!

Here’s the Corona documentation for multiple sprite sheets:

http://docs.coronalabs.com/api/library/display/newSprite.html#multiple-image-sheets

Awesome thank you very much! that was exactly what I was looking for!  This brings up another conundrum though, how do I get rid of the previous animations because they are taking up texture memory space?  Thanks!  

You can remove sprite using image sheet but it seems you cannot remove image sheet loaded once because it

has no properties or methods

Hmm, so how would I be able to keep on loading more and more image sheets to play my animations?

I believe texture memory is the tightest resource on mobile devices. It is a constant dance between using enough to make your game/app interesting and using too much and slowing your app down to a crawl.

How many image sheets and of what resolutions do you have? You can have a look at the garbage collecting logic of Corona, but that is mostly handled automatically:

http://docs.coronalabs.com/guide/basics/optimization/index.html

Good luck!