A 2D, top-down action game
A healing spell mechanic where the press of a button heals your character in the following way:
A “casting heal” that displays a casting bar and heals your character for X amount
A “heal-over-time” that heals for X amount each second.
A heal-on-it mechanic where your character heals himself when he deals damage.
If yes, how complex is the development of these mechanics using Corona and what would such a thing involve?
Thanks in advance for all of your input [import]uid: 230927 topic_id: 36217 reply_id: 336217[/import]