I’m using the standard addition of an animating sprite, as follows:
--sprite.add( spriteSet, sequenceName, startFrame, frameCount, time, [loopParam])
sprite.add( jumpSet, "playerJump", 1, 5, 150, -2 )
This works, naturally. But I’m curious, can I directly access the “time” property of this sprite, in this case “150”? Is there any way to point to, and thus get/change the value, after the initial declaration? Ideally, I’d like to change this value in-game so the sprite animates either faster or slower on command…
I assume there must be some way to accomplish this… seems like a fairly obvious need, to get/change a sprite’s animation speed without setting up individual sprites animating at different speeds and swapping them around (which technically works, but it leads to time mismatch issues and noticeable skips in the sequence). If this isn’t possible, I hope Ansca can add it to a future build. 
Any help is much appreciated!
Brent Sorrentino
Ignis Design
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